The functionalization approach is quite simple, and it can be scalable on an industrial level.
![lumber floor generator lumber floor generator](https://photos.offerup.com/nY3TMnTfyEITBA98qQO7jpNELak=/600x450/933f/933f999d6f3840cbb864b77f4f4c94ad.jpg)
“Spruce is cheap and available and has favorable mechanical properties. “Our focus was to demonstrate the possibility of modifying wood with relatively environmentally friendly procedures to make it triboelectric,” says Panzarasa.
#Lumber floor generator Patch
Fashioned into a patch of flooring about the size of an A4 sheet of paper, the material could produce enough electricity to power household LED lamps, calculators and other small electronics. This treatment was tested on different species of wood cut in different directions before the team landed on the most effective option, radially cut spruce.Īccording to the scientists, the treatment enabled their timber to generate electricity 80 times more efficiently than natural wood and provide a stable output under steady stress over up to 1,500 cycles. The team's solution involved coating one piece of wood with a silicone that readily gains electrons upon contact, and embedding the other piece with metal ions and organic molecules that give it a higher tendency to lose electrons. So the challenge is making wood that is able to attract and lose electrons." “It means that wood has no real tendency to acquire or to lose electrons. “Wood is basically triboneutral,” says senior author of the study Guido Panzarasa. But bringing the performance up to the desired levels involved some tinkering to address the limited ability of wood to generate electricity. This phenomenon also forms the basis of the new smart wooden flooring, which consists of two veneers of treated wood with electrodes layered underneath. The triboelectric effect, of which static electricity is a good example, sees certain materials create an electrical charge when separated from a different material, like a sock being pulled apart from a fresh shirt it is clinging to when you pull it out of the dryer. This new example has some similarities to another we looked at back in 2016, where scientists embedded cellulose nanofibers in wooden flooring to generate an electric charge as they vibrate through what's known as the triboelectric effect. We've looked at a number of innovative flooring solutions that can generate electricity from human movement over the years, including tiles for both indoor and outdoor use and spongey wood that relies on the piezoelectric effect to generate a voltage under mechanical stress. Among these possibilities is flooring that can generate energy to power electronics, and ETH Zurich scientists have now developed a highly efficient form of this technology and demonstrated its capabilities by powering a lamp with footsteps. Startlength=random.The idea of using human movement to generate electricity is something we've seen applied to many areas, including footwear, roads and, just this week, motion-powered mesh that heals injured tendons. Startlength=random.randint(2,20)*maxlength/20 Randomlength = random.randint(minlength,maxlength) Gapwidth = rs.GetReal("enter gap width", 2) Minlength = rs.GetReal("enter plank min length",700) Maxlength = rs.GetReal("enter plank max length",2000) Width=rs.GetReal("enter plank width",140) Rs.RotateObject(newmesh, center, angle, axis, copy=False)įloorwidth = rs.GetReal("enter floor width size",10000)įloorlength = rs.GetReal("enter floor length size",10000) Rs.RotateObject(newmesh, center, angle, copy=False) ModifyTextureMapping(table,newmesh,1,texmap)
![lumber floor generator lumber floor generator](http://discountlumberoutlet.com/uploads/3/4/5/9/34597762/4681097_orig.jpg)
RandY=(texWidth-length)*random.uniform(0,1) RandX=(texHeight-width)*random.uniform(0,1) #add mesh to document to apply a texture map Pts2.append(3d(0,0,20))įor i in range(0,len(pts2)):#modify pointsįor pt in pts2:#add points to original points a check to avoid seams on short ends to not come to close togetherįor a, b, c in vertices: (a, b, c)
![lumber floor generator lumber floor generator](http://benchmark.20m.com/workshop/NewShopBuild/04_Construction/Build_LumberRack.jpg)
rotation (180 degrees) of textures for more quasi uniqueness making the planks not straight, but this will require denser meshes Planks are, the more it can be randomized Right now a texture size of 2000 x 300 units is chosen. Script will generate floor planks and add random text coordinates to each plank
![lumber floor generator lumber floor generator](https://i.pinimg.com/736x/57/39/36/5739365909a3c4ad6ce394729087d867.jpg)
Which is currently not possible vray as far as I know. To work properly and ultimately randomization of the map color per object Would require a multimaterial and ability to assign material IDs to objects
#Lumber floor generator generator
Goal is to make something that looks like floor generator for 3dsmax To make this work on a surface would require another approach I guess, or do you mean that the size of the area to fill with planks would be controlled by a surface? Rectangular surfaces shouldn’t be too difficult but if it is other than that, it’s becoming complicated quickly.įloor maker script *** work in progress ***